| Forum List • Thread List • Reply • Refresh • New Topic • Search • Previous • Next 1 | 1. Using Drag and Drop files #13587 Posted by: DougA 2012-03-06 02:05:52 | I've got a simple program that has three text controls that I wish to drop files onto. Which simply doesn't work. No evidence that the WM_DROPFILES is being called.
If I activate the 'accept files' at the window level, and drop files onto the window, that works. What gives ?
/* GUIBEGIN
WINDOW , 207, 167, 400, 200, POPUP|CAPTION|SYSMENU|MINBOX|MAXBOX|THICK, FILES, Audio File Convert FONT 8, 400, MS Shell Dlg TEXT 6, 137, 389, 55, SUNKEN|GROUP, , ConBox, , Console box PUSH 347, 113, 40, 14, TABSTOP, , ExitButton, , Exit TEXT 13, 23, 106, 85, CENTER|VCENTER|GROUP, MODALFRAME|FILES|CLIENTEDGE, Convert_to_FLAC, , Convert to FLAC TEXT 137, 23, 106, 85, CENTER|VCENTER|GROUP, MODALFRAME|FILES|CLIENTEDGE, Convert_to_WAV, , Convert to WAV TEXT 262, 23, 106, 85, CENTER|VCENTER|GROUP, MODALFRAME|FILES|CLIENTEDGE, Convert_to_MP3, , Convert to MP3 DEND GUIEND */ Options "CASELESS" LIBRARY rexxgui, RxConsole
DO /* Register some Windows OS functions that we'll need to call when * we get the WM_DROPFILES message. */ FUNCDEF("DragAcceptFiles", ", void, 32u", "shell32") FUNCDEF("DragQueryCount", "32u, void, 32, void, void", "shell32", "DragQueryFile") FUNCDEF("DragQueryFile", "32u, void, 32u, str[260] stor, 32u", "shell32")
CATCH FAILURE CONDITION("M") RETURN END
RootDir = directory() /* Start up directory */
GuiErr = "SYNTAX" GuiHeading = 1 GuiCreateWindow('NORMAL')
DO FOREVER GuiGetMsg() IF EXISTS('GuiObject') == 0 THEN DO IF EXISTS('GuiSignal') THEN DO If GuiSignal = 'CLOSE' then leave END END CATCH SYNTAX CONDITION()
CATCH HALT
FINALLY GuiDestroyWindow() END RETURN
/* Create console by converting 'ConBox' * ConSay(Con1,'text' <,'NOBREAK'>) * GuiGetMsg("CLEAR") to force console update * ConClear(Con1) * text = ConPull(Con1) * use "CHILD | NODEFAULT" on second+ con windows */ wm_initdialog: guigetctlplacement('ConBox','ConX' ,'ConY' , 'ConWidth', 'ConHeight') GuiRemoveCtl('ConBox') concreate('Con1', guiwindow, "CHILD | NODEFAULT",ConX, ConY, ConWidth, ConHeight) consetlimit(Con1,5000) RETURN ""
WM_CLICK_ExitButton: GuiWake('CLOSE') RETURN
/* ================== WM_DROPFILES ================== * This handles the DROPFILES message for my window. * * Reginald calls this when the user drops some * file icons on our window, or some control in our * window. * * ARG(1) is a handle that we'll need to pass to * some other OS functions in order to enumerate * the names of all files dropped on our window. * * If the files were dropped on some control, then * ARG(2) is a handle to that control. If they were * dropped on the window itself, then ARG(2) is GuiWindow. */
WM_DROPFILES:
/* Get the count of how many icons were simultaneously * dragged and dropped on our window. (There could be * more than one icon). */ ConSay(con1,"Begin: DROPFILES") count = DragQueryCount(ARG(1), -1)
IF ARG(2) == GuiWindow THEN DO /* dropped on window ? */ ConSay(Con1,"There were" count "icons dropped on this window.") variable = "" END ELSE DO /* dropped on variable */ /* Get the REXX variable associated with the control handle. NOTE: * The returned variable name is upper-cased. */ variable = GuiInfo("VARIABLE", ARG(2)) ConSay(Con1,"There were" count "icons dropped on" variable || ".") END
/* Get the name of each one of those icons' files. * We loop around a call to DragQueryFile(), and the * second arg tells which file's name we want. The * first file is number 0, the second file is number * 1, the third is number 2, etc. * * DragQueryFile() will return the file's name in * whatever variable we pass as the third arg. Below, * we use a variable named "SourceName". */ DO i = 1 TO count DragQueryFile(ARG(1), i - 1, SourceName, 260) path("FileName",SourceName,'J') /* Returns FileName.0 = drive .1 = directory(s) .2 = filename (with ext if 'J'option) .3 = extension (if 'J' not used) */ ConSay(con1,SourceName) GuiGetMsg("CLEAR") END /* If we handle WM_DROPFILES, we return an empty string */ RETURN ""Doug | Forum List • Thread List • Reply • Refresh • New Topic • Search • Previous • Next 1 |
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