Seems to be solved.
In the beginning, I had defined several frames in the style
TextFrame *frame_01 = new TextFrame
(" .: WopHOp :. Main Window", 0, 0, 1023, 767);
frame_01->Show(TRUE);
SetTopWindow(frame_01);
which of course leads to a set of windows.
Now I just define 1 Frame as above ans then include the definitions for the windows like
myTextCtrl = new wxTextCtrl(
this,
-1, wxString("Type some text...some more some more"),
wxPoint(0,0),
wxSize(300,300),
wxTE_MULTILINE | wxTE_RICH);
myTextCtrl2 = new wxTextCtrl(
this,
-1, wxString("Type some text...some more some more"),
wxPoint(000,300),
wxSize(885,50),
wxTE_MULTILINE | wxTE_RICH);
Afterwards, everything is soooo logical.
Have fun,
Wo |