I would like to use it to make an application with 3D Engine Ogre.
So my first work would be to create a widget which could be able to display the ouput of the 3D Engine.
I can send to Ogre3D the external Window Handle that i want to create its renderWindow.
I would like to know everything which could be important to know to envisage this kind of widgets. Do i have to take as example GlCanvas ( registerClass..., buffering ) or can i make something relativly simple.
I tried already to make a wxControl derived Class and to send GetHandle To Ogre; it compiles but i see nothing in the widget.