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Message1. Direct3D development & Com interface
#1169
Posted by: JohnK 2004-03-01 03:35:23
I have been doing so 3D programming, and RapidQ is easy to develop simple 3D apps. On my machine (SIS board) It actually runs 3D faster than OPENGL , even compared to C++ code using the OPENGL DLL. See the 3D terrain demo in the examples/directX & direct3D directory...

Does anyone know how to implement the COM Iunknown interface in RapidQ? Is it worth the effort? There is no Virtual table support in RQ (.VTL files) so the coding would be a nightmare? Actually BCX offers great potential here but I don't know if anyone has done it in basic (outside visual basic)

Also, I can't get FOG to work, anyone with experience in this? Maybe it wasn't really implemented in  RapidQ D3D?

-JohnK

I'm basic too
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