$ESCAPECHARS ON
$RESOURCE comic AS "comic.bmp"
$RESOURCE creature AS "pic1.bmp"
$RESOURCE creature2 AS "pic2.bmp"
$RESOURCE creature3 AS "pic3.bmp"
$RESOURCE creature6 AS "pic6.bmp"
$RESOURCE creature7 AS "pic7.bmp"
$RESOURCE creature8 AS "pic8.bmp"
$RESOURCE creature9 AS "pic9.bmp"
$RESOURCE creature10 AS "pic10.bmp"
$RESOURCE creature11 AS "pic11.bmp"
$RESOURCE creature12 AS "pic12.bmp"
$RESOURCE face1 AS "face1.bmp"
$RESOURCE face2 AS "face2.bmp"
$RESOURCE face3 AS "face3.bmp"
$RESOURCE face4 AS "face4.bmp"
$RESOURCE face5 AS "face5.bmp"
$RESOURCE face6 AS "face6.bmp"
DECLARE SUB SetWindowPos LIB "User32" ALIAS "SetWindowPos" (hWnd AS LONG, hWndInsertAfter AS LONG, X AS LONG, Y AS LONG, cx AS LONG, cy AS LONG, wFlags AS LONG)
DECLARE SUB top
DECLARE SUB resetform
DECLARE SUB monstermouseup(btn,x,y)
DECLARE SUB monstermousedown(btn,x,y)
DECLARE SUB monstermousemove(x,y,btn)
DECLARE SUB monsterkeydown(k)
DECLARE SUB endprog
DECLARE SUB blink
DECLARE SUB stomp
DECLARE SUB walkleft
DECLARE SUB walkright
DECLARE SUB ears
DECLARE SUB talk
DECLARE SUB eyes
DECLARE SUB action
DIM mousedown AS INTEGER
DIM mx AS INTEGER
DIM my AS INTEGER
DIM newx AS INTEGER
DIM newy AS INTEGER
DIM newaction AS INTEGER
DIM frame AS INTEGER
DIM textpause AS INTEGER
DIM comictext(50) AS STRING
textpause = 4
comictext(1) = "If at first you don't succeed, deny you ever tried!"
comictext(2) = "Don't worry about avoiding temptation, as you get older it starts avoiding you!"
comictext(3) = "The only difference between me and a madman is that I am not mad"
comictext(4) = "I don't work out. My philosophy is no pain, no pain."
comictext(5) = "Ever wonder if illiterate people ever get the full effect of alphabet soup?"
comictext(6) = "A clean tie attracts the soup of the day"
comictext(7) = "A friend is someone who has the same enemies as you."
comictext(8) = "After all is said and done, more is said than done."
comictext(9) = "never play leap frog with a unicorn."
comictext(10) = "humpty dumpty was pushed."
comictext(11) = "I ran out of sick days so I am calling in dead"
comictext(12) = "I'd rather be over the hill than under it"
comictext(13) = "All generalizations are false"
comictext(14) = "The best way to change someone's mind is with a rock."
comictext(15) = "Bad spellers of the world enight!"
comictext(16) = "If you must burn our flag, please wrap yourself in it first"
comictext(17) = "If money could talk, it would say goodbye."
comictext(18) = "I like cats...\nThey taste like chicken."
comictext(19) = "Normal people worry me"
comictext(20) = "I don't suffer from insanity, I enjoy every minute of it"
comictext(21) = "Huked on foniks werkd fer me"
comictext(22) = "Don't steal, the government hates competition"
comictext(23) = "A day without sunshine is like night"
comictext(24) = "A friend in need is a pest indeed"
comictext(25) = "As I said before, I never repeat myself"
RANDOMIZE TIMER
DIM timtop AS QTIMER
timtop.enabled = 1
timtop.interval = 100
timtop.onTimer = top
DIM timstomp AS QTIMER
timstomp.enabled = 0
timstomp.interval = 250
timstomp.onTimer = stomp
DIM timaction AS QTIMER
timaction.enabled = 1
timaction.interval = 1000
timaction.onTimer = action
DIM timblink AS QTIMER
timblink.enabled = 0
timblink.interval = 200
timblink.onTimer = blink
DIM timwalkleft AS QTIMER
timwalkleft.enabled = 0
timwalkleft.interval = 200
timwalkleft.onTimer = walkleft
DIM timwalkright AS QTIMER
timwalkright.enabled = 0
timwalkright.interval = 200
timwalkright.onTimer = walkright
DIM timears AS QTIMER
timears.enabled = 0
timears.interval = 200
timears.onTimer = ears
DIM timtalk AS QTIMER
timtalk.enabled = 0
timtalk.interval = 200
timtalk.onTimer = talk
DIM timeyes AS QTIMER
timeyes.enabled = 0
timeyes.interval = 200
timeyes.ontimer = eyes
CREATE frmmonster AS QFORM
top = 50
left = 20
DelBorderIcons 0, 1, 2, 3
borderstyle = 0
CAPTION = "Creature"
width = 100
height = 75
COLOR = RGB(0,64,64)
ShapeForm creature, RGB(255,255,255)
OnKeyDown = monsterkeydown
CREATE imgmonster AS QIMAGE
top = 0
left = 0
width = 100
height = 75
bmphandle = creature
Transparent = 1
Stretch = 1
onMouseDown = monstermousedown
onMouseMove = monstermousemove
onMouseUp = monstermouseup
onDblClick = endprog
END CREATE
CREATE imgface AS QIMAGE
top = 15
left = 30
width = 40
height = 25
bmphandle = face1
visible = 0
END CREATE
END CREATE
DIM comicfont AS QFONT
comicfont.COLOR = 0
comicfont.name = "Comic Sans MS"
CREATE frmcomic AS QFORM
width = 150
height = 100
COLOR = 0
DelBorderIcons 0, 1, 2, 3
BorderStyle = 0
ShapeForm comic, RGB(255,255,255)
CREATE imgcomic AS QIMAGE
top = 0
left = 0
transparent = 1
width = 150
height = 150
bmphandle = comic
END CREATE
CREATE lblcomic AS QRICHEDIT
borderstyle = 0
COLOR = RGB(253,255,170)
font = comicfont
top = 5
left = 5
width = 140
height = 55
wordwrap = 1
END CREATE
END CREATE
SUB monstermousemove(x,y,btn)
IF mousedown <> 1 THEN EXIT SUB
newx = frmmonster.left - mx + x
newy = frmmonster.top - my + y
frmmonster.left = newx
frmmonster.top = newy
frmcomic.top = frmmonster.top - 30
frmcomic.left = frmmonster.left + 100
END SUB
SUB monstermousedown(btn,x,y)
IF btn = 1 THEN EXIT SUB
mousedown = 1
mx = x
my = y
END SUB
SUB monstermouseup(btn,x,y)
mousedown = 0
END SUB
SUB monsterkeydown(k)
IF k = 27 THEN endprog
END SUB
SUB action
IF mousedown = 1 THEN EXIT SUB
newaction = INT(RND*20) +1
IF newaction < 13 AND newaction > 0 THEN timaction.enabled = 0
IF newaction = 1 THEN timstomp.enabled = 1
IF newaction > 1 AND newaction < 7 THEN timblink.enabled = 1
IF newaction = 7 THEN timwalkleft.enabled = 1
IF newaction = 8 THEN timwalkright.enabled = 1
IF newaction = 9 OR newaction = 10 THEN timears.enabled = 1
IF newaction = 11 THEN
frmcomic.top = frmmonster.top -30
frmcomic.left = frmmonster.left + 100
frmcomic.visible = 1
joke = INT(RND * 25) + 1
lblcomic.text = comictext(joke)
frmcomic.visible = 1
timtalk.enabled = 1
END IF
IF newaction = 12 THEN timeyes.enabled = 1
END SUB
SUB stomp
IF mousedown = 1 THEN EXIT SUB
frame = frame + 1
IF frame > 20 THEN
timstomp.enabled = 0
resetform
EXIT SUB
END IF
IF frame MOD 2 = 1 THEN
imgmonster.bmphandle = creature2
frmmonster.shapeform creature2, RGB(255,255,255)
END IF
IF frame MOD 2 = 0 THEN
imgmonster.bmphandle = creature3
frmmonster.shapeform creature3, RGB(255,255,255)
END IF
END SUB
SUB blink
imgface.visible = 1
IF mousedown = 1 THEN EXIT SUB
frame = frame + 1
IF frame = 1 OR frame = 3 THEN imgface.bmphandle = face3
IF frame = 2 THEN imgface.bmphandle = face4
IF frame > 3 THEN
timblink.enabled = 0
imgface.bmphandle = face1
imgface.visible = 0
timaction.enabled = 1
frame = 0
END IF
END SUB
SUB walkleft
IF mousedown = 1 THEN EXIT SUB
frame = frame + 1
keepgoing = INT(RND * 20) + 1
IF frmmonster.left < 20 OR keepgoing = 1 THEN
timwalkleft.enabled = 0
resetform
EXIT SUB
END IF
newx = frmmonster.left
newx = newx - 10
frmmonster.left = newx
IF frame MOD 4 = 2 OR frame MOD 4 = 0 THEN
imgmonster.bmphandle = creature10
frmmonster.shapeform creature10, RGB(255,255,255)
END IF
IF frame MOD 4 = 1 THEN
imgmonster.bmphandle = creature9
frmmonster.shapeform creature9, RGB(255,255,255)
END IF
IF frame MOD 4 = 3 THEN
imgmonster.bmphandle = creature11
frmmonster.shapeform creature11, RGB(255,255,255)
END IF
END SUB
SUB walkright
IF mousedown = 1 THEN EXIT SUB
frame = frame + 1
keepgoing = INT(RND * 20) + 1
IF frmmonster.left > screen.width - 270 OR keepgoing = 1 THEN
timwalkright.enabled = 0
resetform
EXIT SUB
END IF
newx = frmmonster.left
newx = newx + 10
frmmonster.left = newx
IF frame MOD 4 = 2 OR frame MOD 4 = 0 THEN
imgmonster.bmphandle = creature8
frmmonster.shapeform creature8, RGB(255,255,255)
END IF
IF frame MOD 4 = 1 THEN
imgmonster.bmphandle = creature7
frmmonster.shapeform creature7, RGB(255,255,255)
END IF
IF frame MOD 4 = 3 THEN
imgmonster.bmphandle = creature6
frmmonster.shapeform creature6, RGB(255,255,255)
END IF
END SUB
SUB ears
IF mousedown = 1 THEN EXIT SUB
frame = frame + 1
IF frame > 10 THEN
timears.enabled = 0
resetform
EXIT SUB
END IF
IF frame MOD 2 = 1 THEN
imgmonster.bmphandle = creature12
frmmonster.shapeform creature12, RGB(255,255,255)
ELSE
imgmonster.bmphandle = creature
frmmonster.shapeform creature, RGB(255,255,255)
END IF
END SUB
SUB talk
imgface.visible = 1
IF mousedown = 1 THEN EXIT SUB
frame = frame + 1
IF frame / 5 > 7 THEN
timtalk.enabled = 0
frmcomic.visible = 0
imgface.bmphandle = face1
imgface.visible = 0
frame = 0
timaction.enabled = 1
EXIT SUB
END IF
IF frame MOD 2 = 0 THEN
imgface.bmphandle = face2
ELSE
imgface.bmphandle = face1
END IF
END SUB
SUB eyes
imgface.visible = 1
IF mousedown = 1 THEN EXIT SUB
IF frame > 20 THEN
timeyes.enabled = 0
imgface.visible = 0
imgface.bmphandle = face1
timaction.enabled = 1
END IF
frame = frame + 1
IF frame MOD 4 = 1 OR frame MOD 4 = 3 THEN
imgface.bmphandle = face3
ELSEIF frame MOD 4 = 2 THEN
imgface.bmphandle = face5
ELSE
imgface.bmphandle = face6
END IF
END SUB
SUB resetform
imgmonster.bmphandle = creature
imgface.visible = 0
imgface.bmphandle = face1
frmmonster.Shapeform creature, RGB(255,255,255)
timaction.enabled = 1
frame = 0
END SUB
SUB endprog
END
END SUB
SUB top
SetWindowPos(frmmonster.Handle, -1, 0, 0, 0, 0, &H1 OR &H2)
IF newaction = 11 THEN
SetWindowPos(frmcomic.Handle, -1, 0, 0, 0, 0, &H1 OR &H2)
END IF
END SUB
frmmonster.SHOWMODAL
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