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/*
GUIBEGIN
WINDOW , 93, 157, 400, 200, POPUP|CAPTION|SYSMENU|MINBOX|MAXBOX|THICK, , Lasso Example
	FONT 8, 400, MS Shell Dlg
	ENTRY 24, 27, 101, 13, H_AUTO|BORDER|TABSTOP, , MyEdit1
	RADIO 69, 70, 39, 10, AUTO|GROUP, , MyRadio1, , Radio
	LIST 141, 23, 48, 40, NOTIFY|BORDER|VSCROLL|TABSTOP, , MyList1
	SLIDER 25, 89, 58, 13, , , MySlider1
DEND
GUIEND

*/

/*
 * An example of handling the CTLCOLOREDIT event of a
 * REXX GUI window to set the color of ENTRY controls.
 *
 * In this example, we'll change the color of ENTRY controls in
 * window. This will be almost the same as colors.rex (which
 * handled the CTLCOLORSTATIC event) but here we're going to do
 * one other thing. Instead of changing the colors of all entry
 * boxes, we're going to change only one specific entry box. To
 * do this, you'll see how you can use the window handle arg to
 * our WM_CTLCOLOREDIT to determine the correct control.
 */

OPTIONS "C_CALL LABELCHECK WINFUNC NOSOURCE"

LIBRARY rexxgui

DO
	/* Register some Windows OS functions for our rubberband selection */
	FUNCDEF("SetROP2", "32, void, 32u", "gdi32")
	FUNCDEF("GetDC", "void, void", "user32")
	FUNCDEF("ReleaseDC", "32, void, void", "user32")
	FUNCDEF("Rectangle", "32, void, 32, 32, 32, 32", "gdi32")
	FUNCDEF("SetCapture", "void, void", "user32")
	FUNCDEF("ReleaseCapture", "32,", "user32")

	/* Register some Windows OS functions for FindControlsWithinBox() */
	rect = "32,32,32,32"
	point = "32,32"
	FUNCDEF("GetWindowRect", "32, void, struct RECT stor", "user32")
	FUNCDEF("ScreenToClient", "32, void, struct POINT dual", "user32")
	FUNCDEF("IntersectRect", "32, struct RECT stor, struct RECT, struct RECT", "user32")

	CATCH FAILURE
		CONDITION("M")
		RETURN
END

guierr = "SYNTAX"
guiheading = 1
guicreatewindow('NORMAL')

/* Not yet doing the rubberband effect */
isdragging = 0

again:
DO FOREVER

	guigetmsg()

	IF EXISTS('GuiObject') == 0 THEN DO

		IF EXISTS('GuiSignal') THEN DO


		END

	END

	CATCH SYNTAX
		CONDITION('M')
		SIGNAL again

	CATCH HALT
	FINALLY
		guidestroywindow()
END
RETURN



/* ================== WM_LBUTTONDOWN ==================
 * This handles the LBUTTONDOWN message for my window.
 *
 * Reginald calls this when the user has clicked
 * the left mouse button.
 *
 * ARG(1) is a value that tells what keys (on the keyboard)
 * were held down while the mouse was moved.
 * ARG(2) is the X position of the mouse.
 * ARG(3) is the Y position of the mouse.
 *
 * NOTE: Since we SIGNAL here (from MyWindowProc), this is
 * not a real subroutine. Don't use PROCEDURE here. Instead,
 * use PROCEDURE on MyWindowProc if that's what you desire.
 */

wm_lbuttondown:

	/* Set the initial position and size of our selection box */
	rubberband.1 = ARG(2)
	rubberband.2 = ARG(2)
	rubberband.3 = ARG(3)
	rubberband.4 = ARG(3)

	/* Draw initial rubberband selection box */
	drawselectionbox(guiwindow, rubberband.)

	/* Capture the mouse */
	setcapture(guiwindow)

	/* Indicate (to MouseMove() and MouseUp()) that we're
	* dragging our rubberband selection box
	*/
	isdragging = 1

	/* We handled the msg */
	RETURN ""




/* ================== WM_LBUTTONUP ==================
 * This handles the LBUTTONUP message for my window.
 *
 * Reginald calls this when the user has released
 * the left mouse button.
 *
 * ARG(1) is a value that tells what keys (on the keyboard)
 * were held down while the mouse was moved.
 * ARG(2) is the X position of the mouse.
 * ARG(3) is the Y position of the mouse.
 */

wm_lbuttonup:

	/* Are we dragging our selection box? */
	IF isdragging \= 1 THEN RETURN ""

	/* Erase the last selection box. Because we use mix
	 * mode 7, by redrawing it a second time, that
	 * effectively erases it without affecting the background
	 */
	drawselectionbox(guiwindow, rubberband.)

	/* We're done dragging, so clear the variable and release the mouse */
	isdragging = 0
	releasecapture()

	/* Adjust RubberBand. so that:
	 *
	 * RubberBand.1 = X position of the top left corner of the selection box
	 * RubberBand.2 = Y position of the top left corner of the selection box
	 * RubberBand.3 = X position of the bottom right corner of the selection box
	 * RubberBand.4 = Y position of the bottom right corner of the selection box
	 *
	 * To figure out the width, you subtract RubberBand.1 from RubberBand.3
	 * To figure out the height, you subtract RubberBand.2 from RubberBand.4
	 */
	temp = rubberband.2
	rubberband.2 = rubberband.3
	rubberband.3 = temp
	IF rubberband.1 > rubberband.3 THEN DO
		temp = rubberband.3
		rubberband.3 = rubberband.1
		rubberband.1 = temp
	END
	IF rubberband.2 > rubberband.4 THEN DO
		temp = rubberband.4
		rubberband.4 = rubberband.2
		rubberband.2 = temp
	END
		
	/* Let's just report the final position and size of the selection box */
	guisay("Selected area:" || '0D0A'x || "X =" rubberband.1 || '0D0A'x || "Y =" rubberband.2 || '0D0A'x || "Width =" rubberband.3 - rubberband.1 || '0D0A'x || "Height =" rubberband.4 - rubberband.2)

	/* Now let's find out all of the REXX GUI controls that happen
	 * to fall within the selection box area
	 */
	guiinfo('CHILD', guiwindow, 'FindControlsWithinBox')

	/* We handled the msg */
	RETURN ""





/* ================== WM_MOUSEMOVE ==================
 * This handles the MOUSEMOVE message for my window.
 *
 * Reginald calls this when the user has moved
 * the mouse pointer.
 *
 * ARG(1) is a value that tells what keys (on the keyboard)
 * were held down while the mouse was moved.
 * ARG(2) is the X position of the mouse.
 * ARG(3) is the Y position of the mouse.
 */

wm_mousemove:

	/* Are we dragging our selection box? */
	IF isdragging = 1 THEN DO

		/* Erase the previous selection box. Because we use mix mode 7, by redrawing it
		 * a second time, that effectively erases it without affecting the background
		 */
		drawselectionbox(guiwindow, rubberband.)

		/* Update RubberBand to have the new size for the selection box,
		 * based upon where the mouse is now
		 */
		rubberband.2 = ARG(2)
		rubberband.4 = ARG(3)

		/* Now draw the new selection box */
		drawselectionbox(guiwindow, rubberband.)

	END

	/* We handled the msg */
	RETURN ""

/* ================ DrawSelectionBox =================
 * Draws our rubberband selection box based upon the
 * coordinates in the passed rect. variable.
 */

drawselectionbox: USE ARG window, rect.

	/* Get the Device Context (DC) for our window so we can call
	 * the Rectangle() function to draw a rectangle in that window
	 */
	hdc = getdc(window)

	/* SetROP2 sets the mix mode. The mix mode determines how certain other graphics functions
	* (such as Rectangle()) draw over the existing background of a window. Here we set it to
	* 7.
	*
	* The first arg is the Device Context.
	*
	* The second arg specifies the new mix mode. It can be one of the following values: 
	*
	* 1 = Pixel is always 0.
	* 2 = Pixel is the inverse of mix mode 15's color.
	* 3 = Pixel is a combination of the colors common to both the screen and the inverse of the pen.
	* 4 = Pixel is the inverse of the pen color.
	* 5 = Pixel is a combination of the colors common to both the pen and the inverse of the screen.
	* 6 = Pixel is the inverse of the screen color.
	* 7 = Pixel is a combination of the colors in the pen and in the screen, but not in both.
	* 8 = Pixel is the inverse of mix mode 9's color.
	* 9 = Pixel is a combination of the colors common to both the pen and the screen.
	* 10 = Pixel is the inverse of mix mode's 7 color.
	* 11 = Pixel remains unchanged.
	* 12 = Pixel is a combination of the screen color and the inverse of the pen color.
	* 13 = Pixel is the pen color.
	* 14 = Pixel is a combination of the pen color and the inverse of the screen color.
	* 15 = Pixel is a combination of the pen color and the screen color.
	* 16 = Pixel is always 1.
	*
	* If SetROP2 succeeds, the return value is the previous mix mode. If
	* SetROP2 fails, the return value is zero. 
	*/
	setrop2(hdc, 7)

	/* Draw our selection box in our window */
	rectangle(hdc, rect.1, rect.3, rect.2, rect.4)

	/* We're done with the DC now */
	releasedc(window, hdc)

	RETURN


/* =============== FindControlsWithinBox ===================
 * Figures out what REXX GUI controls are within the
 * selection box area.
 *
 * Note: If you use PROCEDURE here, you must EXPOSE the
 * "RubberBand." and "GuiWindow" variables.
 */

findcontrolswithinbox:

	/* Get the next control's handle. */
	child = ARG(1)

	/* Get the position and size of this control (relative to the desktop). */
	getwindowrect(child, childrect)

	/* Readjust its position within our window */
	screentoclient(guiwindow, childrect)
	temp.1 = childrect.3
	temp.2 = childrect.4
	screentoclient(guiwindow, temp)
	childrect.3 = temp.1
	childrect.4 = temp.2

	/* Now see if it is within our select box area. */
	IF intersectrect(temp, rubberband, childrect) == 1 THEN guisay("Control" ARG(2) "is within the selection box.")

	/* Return 1 to continue enumerating controls, or 0 to stop. */
	RETURN 1


/*
If you want to restrict the match to only those controls that have
an associated REXX variable, you should instead do the following:

FindControlsWithinBox:

	/* Is this a control that has an associated variable? If so, then
	 * ARG(2) is that variable name.
	 */
	IF ARG(2) \== "" THEN DO

		/* Get the position and size of this control within our window. */
		GetCtlPlacement(ARG(2), "childRect.1", "childRect.2", "width", "height")
		childRect.3 = childRect.1 + width
		childRect.4 = childRect.2 + height

		/* Now see if it is within our select box area. */
		IF IntersectRect(temp, RubberBand, childRect) == 1 THEN GuiSay("Control" ARG(2) "is within the selection box.")

	END

	/* Return 1 to continue enumerating controls, or 0 to stop. */
	RETURN 1
*/
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